
From the twisted minds behind Brokenlore comes a smaller and slightly less traumatic horror game, Ghost Frequencies.
You take up the role of a ghost hunter from PIT (Paranormal Investigation Team). The goal is to locate a sinister spirit using your ghost-hunting tools, such as the EMF Ghost Detector to track paranormal activity, the IR Thermal Camera to reveal hidden entities, and the EVP Digital Recorder to capture eerie voices. Using these tools, you hunt for the sinister spirit and uncover what happened to the last team who hunted it.

The opening cutscene is a fully recorded FMV but in the lens of found footage to set you up for the game. Yet, when it switches to gameplay, the team continues to present high-fidelity characters and scenery – there’s none of that low-texture Phasmophobia stuff here. All the models look fantastic and creepy in equal measure.

The sound design from the lack of musical accompaniment, with more focus on ambient sound designs that set the mood. Things such as creaking floorboards, doors rattling and general ghost-based shenanigans elevate the eerie emptiness of the house you are exploring and the constant feeling of never feeling alone.

The gameplay itself is short and simple. You walk around the house looking for ghost spots using your tools. The controls themselves are punchy swift and reactive despite being fairly minimalist, which is never a bad thing as it allows you to get to grips quickly with the control to allow you to get into the game faster. There’s also a handy dandy objective description on the left of the screen while you play. While this is very helpful in keeping you focused on what you need to do, Ghost Frequencies also sometimes has a small sense of aimlessness as you meander through the house looking for the ghost spots.

The story is a short but sweet affair with my full run being under an hour, but gave me genuine jump scares as well as feeling like a ghost hunter by setting up equipment. Sadly you don’t get to use the cameras that you set up, which seemed bizarre to even have to set up to never use, but Ghost Frequencies is more story-focused than hunting ghosts like you would in Phasmophobia it makes sense that you don’t.

I enjoyed this title and I think it could work in a coop setting assuming they went for a little ghost hunting and objectives rather than pure story. It was nice to have a side of plot with my ghost hunting, but the actual hunting was very minimal in contrast. If you are a fan of the Brokenlore games and what the team is doing, then I implore you to give this a try as it has less trauma and deep-cut horror in replacement for a classic ghost story.

Genres: Action game, Adventure
Developer: PIT GAMES
Publisher: Serafini Productions