Sometimes you just want a game that lets you unwind, something silly, colourful, and satisfying. Piñata Go Boom scratches that itch perfectly. It’s a quirky little indie from Tissue Inu that turns breaking candy-filled piñatas into a full-blown daily grind, and somehow, it totally works.

You play as a worker at P-Corp, and your job is basically… smashing piñatas for money. Each day you enter a room, go to town on some piñatas, scoop up the toys that pop out, and sell them to buy upgrades. Then you do it again. It’s simple, a little absurd, and surprisingly addictive.
I went in expecting a quick time-waster and ended up playing for hours. There’s something so satisfying about watching the numbers climb, unlocking new skills, and seeing your character get faster and stronger.
Gameplay
The core gameplay loop is simple but smart: you move your little bat-wielding character around automatically attacking, so there’s no button-mashing fatigue, which is perfect for those who get sore hands like me. It reminded me of a mix between Vampire Survivors and an idle clicker game, except you’re actually moving around and making choices. Each prestige resets your progress but adds new mechanics, keeping things fresh even after a few hours.
My only gripe? The early game feels somewhat slow, and aiming is tied to movement, which can make diagonal hits particularly tricky. Once you unlock a few upgrades, though, it starts to flow beautifully.

Accessibility & Controls
This is where Piñata Go Boom quietly shines. It’s clear the developers actually thought about different playstyles and accessibility from the start.
It has full controller support right from the start. I tested it with both an Xbox controller and a Bluetooth Switch controller, and it felt really smooth on both! Menus are easy to navigate, and shortcuts like “Start New Day” or “Go to Hub” are mapped well. Apparently, a few early players had issues scrolling through menus, but the developers patched that quickly.
If you prefer mouse precision, you can aim with your cursor, which gives a nice twin-stick vibe. Piñata Go Boom can be played almost entirely with the mouse if needed, moving, selecting, and navigating menus, which is awesome for players with limited mobility.
Notable accessibility Settings:
- Adjustable volume sliders for music and sound effects.
- No timed button inputs or quick reactions required, the gameplay is chill and forgiving.
- Stable camera and minimal screen shake (no motion sickness issues for me, and I get it quite bad).
- For a small indie title, that’s genuinely impressive attention to accessibility.

Style & Sound
Visually, Piñata Go Boom is adorable. The pixel art has this soft, candy-coated look that matches its ridiculous premise. Even when you’re hitting “graves” later in the game, it never loses its charm.
The soundtrack is upbeat and bouncy; it may be a little too repetitive after a while, but it fits the mood. I found myself humming along between upgrades, so I guess it did its job (and I gained a new echolalia stim…)

Final Thoughts
Piñata Go Boom isn’t trying to be deep or complex. It’s short, silly, and self-aware, and that’s exactly why I loved it. It’s the kind of game you can play for 15 minutes after work and feel like you made progress. Between the tight gameplay loop, accessible controls, and full controller support, it feels polished and welcoming in a way a lot of small indie games aren’t.
Would I recommend it? Absolutely, especially if you enjoy incremental games or just need something satisfying to play between bigger titles. Addictive and unexpectedly delightful.

Platforms: Linux, Microsoft Windows
Developers: Tissue Inu
Publishers: Tissue Inu
Played On: Steam