Class of Heroes 2G is the 2009 follow-up to the cult classic original Class of Heroes game, developed for PS3 and now remastered for current systems. It’s a dungeon crawler RPG that offers deep and layered gameplay and is held in high regard by many fans of the genre. With more character classes and more content, will the sequel be what I was promised? Or will I have another bitter pill to swallow?

If you’ve read my review of the first game you know that I dealt with a lot of frustration during my time playing the menu game with light dungeon-crawling mechanics. It is a relief to say that 2G addresses some of my major gripes with the first game.

Appraisal is now a thing of the past so you’re always aware of what items you’re picking up and can use them immediately. I also never ran into the issue of a boss fight booting me to a “Game Over” and being inconsistent with the core gameplay loop. Class of Heroes 2G is still a very hard game, there’s no question about that, and there is still a large web of menus to work your way through regularly. It’s certainly an incremental improvement but it makes the game significantly more appealing than the first.

The art once again shines in this game, with character portraits being a delight and now showing each race as the different classes, making your party feel much more unique and vibrant. The music is also great throughout. While there are never any standouts, I never heard a bad track in my game time, and each song matches its particular area incredibly well while also being easy to listen to for extended periods.

The voiceovers are yet again locked to Japanese only and, yet again, there aren’t any particularly excellent or terrible performances, it’s all just fine. One marked improvement is in the characters and quests. They are noticeably more in-depth and add to the interpersonal relationships between NPCs, making them feel more fleshed out than the simple cookie-cutter teachers and students of the first Class of Heroes.

While more of the same, Class of Heroes 2G evolves the formula set by its predecessor and introduces some much-needed quality-of-life improvements that evolve it from something that is “just fine” at best to being genuinely decent, especially for the price. There are hours of fun to be had here, and while it may not hit the highs of other games, it’s certainly an experience I can recommend giving a go.

Platforms: PS5, Switch, PC
Developer: ZeroDiv
Publisher: PQube
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