Abra-Cooking-Dabra is a game built on charm, wordplay, and Wonderland-style chaos. It blends cooking, card mechanics, and puzzle-solving into a quirky experience where nothing, including your customers, behaves quite the way you expect.
You play as a chef who, after clicking one very suspicious email link, finds themselves trapped in Wonderland and put in charge of a mobile café. Your new boss? A smug, short-tempered Cat who seems far more interested in barking orders than offering help. Your task is simple in theory: feed the locals. In practice, it’s anything but.


Cooking with Cards in Wonderland
Abra-Cooking-Dabra is a cooking card game at its core. You manage ingredient cards, combine them into specific British dishes, and fulfil increasingly strange orders for Wonderland’s residents, including mad hatters, borogoves, and mome raths. Each dish requires the correct combination of cards, and success depends on recognizing patterns quickly and planning ahead.
The concept is clever and thematic. The card system makes cooking feel more like a puzzle than a reflex-based mini-game, and there’s genuine satisfaction in finally assembling the right dish just in time.


Charm, Chaos, and a Cat with an Attitude
The game’s biggest strength is its personality. Wonderland feels alive, strange, and mildly hostile in that playful, storybook way. Customers interfere with your cooking, demand odd meals, and add unpredictable twists to each round. Meanwhile, the Cat looms over everything, impatient, sarcastic, and never particularly helpful.
Visually, the game is cute and expressive, leaning into whimsical designs that match its tone. It’s easy to see the appeal, especially for players who enjoy light-hearted games with a strong narrative flavour.


Learning Curve
That said, the game does have its rough edges. Personally, I felt that some explanation was missing, especially early on. The game throws you into its systems fairly quickly, and while some players may enjoy figuring things out through trial and error, I found myself wishing for clearer guidance on the “how-to” of certain mechanics. This might just be me, but it did cause a bit of initial confusion.
I’m also not a big fan of the timer system. While I understand why it’s there, it adds an extra layer of stress that takes away from the cosy, whimsical vibe the game otherwise nails. Racing against the clock while juggling cards, orders, and interference can feel overwhelming rather than fun, especially for players who prefer a more relaxed puzzle experience.


Final Thoughts
Despite a few frustrations, Abra-Cooking-Dabra leaves a positive impression. It’s a charming, creative card game with a fun premise, quirky characters, and satisfying puzzle mechanics. If you enjoy card-based gameplay, cooking themes, and Wonderland-inspired nonsense, there’s plenty here to like.
The demo suggests a solid foundation, and with the full game already available on platforms like Steam, it’s worth checking out if you’re curious. Just be prepared for a little confusion, a lot of eccentric customers, and a Cat who definitely won’t make your job easier.
Sometimes, surviving Wonderland isn’t about escaping — it’s about getting the dish right before time runs out.
Platforms: Windows, PC
Publishers: Door407
Developers: Door407
Played On: PC
Code Provided By: PressEngine