Survival crafting meets wonderful witchy world-building in Witchspire, now in Early Access on Steam. We reviewed it before, but this time we’re back to see how the multiplayer holds up after a few updates.

A Witchy World
For those of you who missed our previous coverage, Witchspire is an open-world crafting RPG with creature collecting mechanics. The landscape is gorgeous, the soundtrack is ethereal, and the storytelling is engrossing. Think Palia meets Palworld, but with witches.
The battle system is interesting, with players accessing a range of melee and ranged weapons and spells. Each creature also comes with its own special skills and skill tree, which they unlock as they level up. It’s incredibly easy to get sucked into hours of gameplay as you discover new locations, complete quests, and take to the skies on your very own broom.

Ultimate Updates
The Witchspire team is on top of hotfixes and updates. Since launching into Early Access, the team has added monthly community challenges and new items for players to find. One of the bigger updates added the option to rebind keys and reset your Luminary skill tree. I’m also pretty sure controller support is a recent addition, and I am very happy about it.
Testing The Multiplayer
We put the multiplayer servers to the test in a recent TYG stream.
Despite running Discord and all my streaming software, I still played Witchspire without any bugs or runtime issues. We had no frame drops or lag, so we had a lot of fun building together. This makes it a great game to stream with friends, with lots of potential for private servers and mods.
Playing with friends enhances the Witchspire experience, at least for me. We had a lot of fun taking on tougher enemies and supporting each other by playing complementary classes. You can already change the world settings to increase drops and experience if you feel that the game is too grindy, but doing it all together is just as much fun.

An Exciting Future
Looking at the roadmap for Witchspire, I’m really excited for what’s still to come. It’s already so polished that I keep forgetting it’s still in Early Access, and I can’t wait for the full release.
One thing’s for sure: the TYG crew will keep our multiplayer adventures on our Live-streaming channels (probably on Thursdays), at least until we reach the end of the current content.
Platform: Steam
Publisher: Envar Games
Developer: Envar Games, Envar Publishing
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